Audio playback
Mastering the Story Circle
Chapter 1
Intro
Dutch
Hey y’all—and welcome to Lagniappe Logic, where culture, creativity, and just a little bit of chaos come together in the spirit of New Orleans storytelling.
Ama
We’re your AI hosts—I’m Ama.
Dutch
And I’m Dutch. Each episode, we dig into the stories, sounds, news, and sparks that drive cultural creatives—from poets and painters to tech wizards and tradition keepers.
Ama
We don’t just talk about art—we talk about legacy, lifestyle, and health. We talk about what it means to be seen, remembered, and represented in a world that’s changing fast.
Dutch
And we keep it real, a little nerdy, sometimes poetic—but always with purpose. Because around here? We believe every voice has a place in the conversation.
Ama
Hey friends, if you’re ready to roll up your sleeves and get hands-on, head over to our blog post to learn how to get the notes for this episode. You’ll find:Step-by-step walkthroughs showing exactly how to bring these ideas to lifeA curated resource list packed with articles, tools, and examples from cultural creatives around the world
Dutch
And here’s the best part: when you make a small donation to the Crown Legacy Program, you’ll unlock the full episode notes—all the extra details, behind-the-scenes tips, and bonus prompts you won’t find anywhere else. Not only does it give you insider access, it fuels our community-centered work and keeps this conversation going. So pop over, check out the post, and consider chipping in. Your support means we can keep building these resources together—and help more cultural creatives share their legacies on their own terms.
Ama
So pull up a chair, bring your curiosity, and don’t forget the lagniappe—that little something extra you didn’t know you needed.
Dutch
This is Lagniappe Logic. Let’s get into it.
Chapter 2
What Is the Story Circle?
Ama
Today we've got a real treat for all you creative souls: we're diving into Dan Harmon's Story Circle – an 8-step method to craft compelling stories.
Dutch
If you've heard of Rick and Morty or Community, you might know Dan Harmon. He created those shows and this Story Circle technique. It's kind of a streamlined Hero's Journey. Think of it as a cheat code for plotting, without sacrificing character development.
Ama
Exactly. Harmon's Story Circle boils down the essence of a good story into eight stages. It's famous in screenwriting circles, but it's not just for TV or film. It's flexible enough for novels, games, even a D&D campaign – basically any medium. And it's descriptive, not prescriptive: it's a guide to understanding story structure, not a rigid formula.
Dutch
By the end of this episode, you'll not only understand each of the eight steps, but you'll also know how to move between them smoothly – we'll talk about transitions, how to keep the emotional flow, how to avoid common pitfalls, and how to make each turning point feel earned. We’ll toss in fun examples from movies, shows, games, books – from classic Star Wars to the latest pop culture hits – so you see how it works in practice. Plus, we'll have a couple of interactive breaks to brainstorm your own story idea using the circle.
Ama
So whether you're an aspiring writer, a game designer, or just a story geek, stick around! This is going to be fun, a bit nerdy, and super useful. Ready to circle up, Dutch?
Dutch
Ready as ever. Let's start at the top of the circle! Introduction to the Story Circle A typical diagram of Dan Harmon's Story Circle, showing the eight steps arranged in a circle. Each segment corresponds to one step: the journey starts at the top (You) and moves clockwise through Need, Go, Search, Find, Take, Return, and Change. The circular structure illustrates a story that begins and ends in a familiar place, but with the character fundamentally transformed.
Ama
So, picture a circle divided into eight slices. Each slice is a step in the story. The basic idea is: a character starts in their comfort zone, they want something, go on an adventure, face challenges, find what they wanted, pay a price, return to where they began, and they've changed. It's cyclical – the end connects back to the beginning, but something is different.
Dutch
Harmon sometimes calls this the "story embryo," implying it has everything needed for a satisfying story in a simple loop. And he’s noted that this circle mirrors natural human experience – we crave stories of leaving and returning changed. It's almost biological. In his words, deep down our monkey brain is always telling us to "go, find, take, and return with change". This pattern helped humans survive and share knowledge, so it's wired into us! No wonder we find these stories so satisfying.
Ama
The beauty of the Story Circle is how intuitive it is. Each step logically pushes to the next. And it keeps the focus on character transformation – which means emotional impact. Harmon’s approach ensures the hero’s inner journey is central, not just the external plot.
Dutch
Right. It's simpler than Joseph Campbell's 17-step Hero's Journey but covers the same crucial beats. And unlike a plain three-act structure, it highlights the protagonist’s personal growth, not just plot points.
Ama
Let's break down the eight steps one by one. We’ll explain what each step is, how to nail the transition into the next step, and call out pitfalls to avoid. And to keep it real, we’ll throw in examples – some classics, some trending pop culture – to see the Story Circle in action.
Dutch
And hey, as we go through, start thinking of a character or story of your own. We'll be prompting you to try building your own Story Circle along with us. By the final segment, you'll have a mini outline of your story, courtesy of Dutch, Ama, and Dan Harmon!
Ama
Let's do it. Step 1, here we go...Step 1: YOU – The Comfort ZoneDutch: Step 1 is "You". This is where we meet our protagonist in their zone of comfort, the normal world. It's the starting point – essentially Act One begins here. We show who the main character is, what their life is like before the adventure starts.
Ama
Think of it as the story's home base. It might be actually comfortable (like Bilbo Baggins in the Shire, cozy and safe) or uncomfortable, but familiar (like Harry Potter living under the stairs – not fun, but it's his normal life). The key is, this is the baseline for the journey.
Dutch
Exactly. We need to establish what “normal” is for the character, so we can later appreciate how far they've come. Introduce their everyday environment, their routine, maybe some of their relationships and quirks. If it's a fantasy or sci-fi story, this is also where you sneak in a bit of world-building: show the audience the ordinary world the character inhabits, with just enough detail to understand it. But careful – don't overload with exposition. We only need the essentials: who is this character, what do they care about, and what might be missing or flawed in their life.
Ama
Right. Show the normal world through the character’s eyes. A common mistake is doing a huge lore dump here about the world or the character’s entire backstory. Resist that urge. Instead, reveal the world organically: maybe your hero interacts with their family, or does their job – those interactions can hint at the world’s rules and the hero’s status quo. As one writing guide puts it, get all the important character or world-building pieces out now, but in a way that feels natural.
Dutch
Another pitfall in Step 1 is making it too mundane or slow. Yes, it's everyday life, but give us a reason to be interested. Show a hint of the hero's personality that grabs us – their humor, their goodness, their relatable dissatisfaction. Even if "nothing has happened yet," the audience should bond with the character here. For example, in The Matrix, Neo is just an office worker, but he's also a secret hacker searching for truth – that makes us curious. Or take Spider-Man's Peter Parker: at first he's a nerdy teen in Queens dealing with school and crushes. Normal stuff, but we like him and sense he's meant for more.
Ama
Exactly. Show us why we should care about this person before the rollercoaster starts. Maybe they're likable, or funny, or facing a relatable struggle. If the audience doesn't connect with the hero now, they won't emotionally invest when things get crazy later.
Dutch
So how do we know when to move to Step 2? Well, usually something feels unfulfilled. The character (or their world) has an itch that needs scratching. You've established the ordinary, now you hint at the extraordinary just around the corner. Step 1 flows into Step 2 when the hero’s comfort zone is no longer enough – they start to want something more.Ama: Yup, time to introduce a desire or a dilemma. Ready for Step 2?
Dutch
Let's do it.Step 2: NEED – The Desire & DisruptionDutch: Step 2 is "Need". The character wants something, or something changes that pushes them out of their comfort zone. This is often triggered by an inciting incident – a catalyst that upsets the normal world.
Ama
It can be an external event or an internal realization. Maybe a mysterious message arrives ("Help me, Obi-Wan Kenobi"), a loved one is kidnapped (Taken), or the hero develops a burning ambition or dissatisfaction. Whatever it is, it creates a goal or a problem the hero must address.
Dutch
A classic example: In Harry Potter and the Sorcerer's Stone, Harry gets that letter from Hogwarts. The need? To understand his true identity and escape the abusive Dursleys. In The Hunger Games, Katniss's sister is reaped for the deadly games – Katniss suddenly needs to save her sister (by volunteering) and then needs to survive the Games herself. In a lighter example, think of Finding Nemo: Marlin's ordinary world is shattered when his son Nemo is captured – now Marlin needs to get him back.
Ama
Notice, the "need" step is where the story's engine turns on. It gives direction. If Step 1 was static, Step 2 introduces motion. The protagonist has a want or a problem that won't resolve itself. It might not be the ultimate want; sometimes it's deceptively small. Like that Tumblr post mentioned, Peter Parker's initial "need" was just to make some quick cash wrestling after he gets his powers – not a huge noble quest yet, but it sets up a bigger problem (Uncle Ben’s death later).
Dutch
Great point. The need doesn't always have to scream "epic quest." It just has to be compelling enough to push the character out the door. But it should matter deeply to the character. If the hero doesn't care intensely about achieving or preventing something, they won't leave their comfort zone, and neither will the audience.
Ama
Let's talk transition: moving from Need to Go (Step 3). The inciting incident or need should naturally lead the hero to take action. This is essentially the hero answering the "call to adventure." To make it feel earned, the hero's decision to act should be believable. Maybe they're cornered with no choice (Katniss has to step up to save Prim). Or their desire is so strong it outweighs fear (Moana needs to save her island, even though the ocean is scary).
Dutch
What can go wrong here? One pitfall is a weak inciting incident. If the "need" isn't urgent or strong enough, the audience will think, "Why bother leaving home at all?" Another is the opposite: a too sudden jump into action without showing the need. For example, if your hero runs off on an adventure with no clear motivation, it feels unearned. We need to see why they're compelled to go.
Ama
Exactly. It's all about motivation. Maybe the hero initially resists the call – that's okay (even Campbell’s hero’s journey often has a "refusal of the call"). But by the end of Step 2, they should decide to pursue the goal or solve the problem. In Spider-Man: Into the Spider-Verse, Miles Morales at first is unsure about being Spider-Man. His need isn't fully clear until he experiences loss and realizes he must step up. That shift in him sets the stage for Step 3.
Dutch
So to sum up: Step 2 gives your hero a mission. We've gone from status quo to uh-oh: something's up, and our hero needs to deal with it. The next step is them actually stepping across the threshold.
Ama
The hero has the desire or dilemma—now they GO. Let's venture into the unfamiliar.Step 3: GO – Entering the Unfamiliar....
Dutch
Step 3 is "Go". Now our character leaves their comfort zone and enters an unfamiliar situation. In other words, the adventure truly begins here.
Ama
This often means a change of scenery or context: the hero travels to a new world or the normal world changes around them. In a literal journey story, this is where they set out on the road or voyage. In a more internal story, maybe they start a new job or relationship – anything that is new territory for them.
Dutch
Think of this as crossing a threshold. For example, in The Lord of the Rings, Frodo leaves the Shire with the Ring – stepping into the wide, dangerous world. In Star Wars: A New Hope, Luke Skywalker leaves Tatooine with Obi-Wan after his aunt and uncle are killed, launching into space. In The Matrix, Neo chooses the red pill – talk about entering an unfamiliar situation! He literally wakes up in a brand-new reality.
Ama
And in the realm of video games, consider The Legend of Zelda. Link starts in his peaceful village (comfort zone), but as soon as he sets out on the quest, you, the player, are venturing into dungeons and unknown lands. It's the same idea.
Dutch
So what's important in Step 3? The hero is now actively pursuing their need from Step 2, but they are a fish out of water. This is a great time to highlight contrast: how different this new world or situation is compared to where they came from. Maybe there are new rules, new characters, new stakes. The hero will likely be unprepared, which creates drama and sometimes humor.
Ama
Definitely. If Step 2 is the decision, Step 3 is the action. To make the transition from 2 to 3 feel real, show the moment of crossing over. It could be a literal door or portal, or a point of no return. For instance, in The Hunger Games, when Katniss actually arrives in the Capitol and sees its frightening opulence, we know she's in a completely different world now (and so does she). Emotionally, there's usually a mix of excitement and fear here – excitement at possibilities, fear of the unknown.
Dutch
A possible pitfall is if the new situation feels just like the old one. That would be a missed opportunity. The unfamiliar should truly challenge the hero. If your hero doesn't feel at least a bit off-balance now, the audience won't feel the tension. Another mistake is solving things too quickly after entering the new zone. Step 3 is not the time to defeat the villain or find the treasure immediately. It's just the beginning of Act 2. In Finding Nemo, Marlin entering the open ocean (unfamiliar) doesn't instantly get Nemo back – it kicks off a long series of trials.
Ama
Right. Stepping into the unknown should raise questions and stakes, not resolve them. It's like, "Okay, I'm here... now what? This is harder than I thought."
Dutch
Also, world-building tip: this is a natural spot to introduce the bulk of your fantastical or new world elements, because the hero is encountering them fresh. As the hero learns about the new world, so does the audience. Like in Harry Potter, when Harry goes to Hogwarts, we learn about magic classes, Quidditch, moving staircases – all that wonder and danger of the unfamiliar.
Ama
And importantly, the hero starts formulating a plan (or at least a direction) for how to achieve their goal. They might gather allies or resources here. In many stories, this is where a mentor character appears (Obi-Wan guiding Luke, Haymitch guiding Katniss) to help them navigate the new world....
Dutch
Transition to Step 4 comes when the initial novelty wears off and the real struggle begins. The hero has jumped into the adventure – now they realize it's not going to be smooth sailing. Which brings us to... Step 4: SEARCH (Struggle) – Trials and Adaptation.....
Dutch
Step 4 is "Search", sometimes called Struggle or Adapt. Now that the hero is in the thick of things, they have to find their way in this unfamiliar situation. This is where conflict ramps up. The hero encounters obstacles, puzzles, enemies – you name it – and has to adapt to continue.
Ama
Essentially, the hero is searching for a solution to the problem or a path to what they want, and it's not easy. They might fail a few times or hit dead ends. They learn new skills or lessons through trial and error here. It's the bulk of the second act, full of rising action.
Dutch
This step can encompass multiple events or challenges. In a movie, it's the sequence of adventures and setbacks. In The Wizard of Oz, for instance, Dorothy gathers companions and faces obstacles (angry trees, a field of poppies) as she searches for the Wizard – each trial teaching her and her friends something. In Star Wars, Luke, Han, and Leia escape the Death Star but lose Obi-Wan; they have small victories and losses as they struggle against the Empire.
Ama
A contemporary example: think of Stranger Things (Season 1). Once the kids go looking for Will (Go), they spend a lot of time investigating, encountering weird clues and dangerous creatures – essentially searching and struggling to understand the Upside Down. They're adapting to the reality that their town has a portal to a nightmare dimension. Not your everyday problem!
Dutch
During the Search/Struggle phase, tension should escalate. The hero hasn't achieved their goal yet; in fact, it might seem further away than ever at times. They might start questioning if they can succeed. It's good to show their inner conflict here too. Maybe fear or doubt creeps in, or the initial motivation wavers. This makes the eventual payoff more rewarding.
Ama
Let's highlight transition and pitfalls. Transitioning into Step 4 means showing that the road is hard. A common mistake is having too few challenges – if the hero breezes through with no struggle, the story feels flat. As one storytelling blog bluntly put it, "show the reader that the path isn’t as straightforward as it seems. Create some roadblocks or problems, anything that prevents your hero from getting what they need". If the hero immediately masters the new world with no hiccups, it's not believable or engaging.
Dutch
Conversely, another pitfall: throwing in random obstacles that don't relate to the hero's goal or the story's themes. The trials in Step 4 should still connect to the main conflict or to the hero’s personal growth. For example, in Spider-Man's origin, Peter faces a thief during this phase and chooses not to stop him – a mistake that directly leads to Uncle Ben's death. That struggle was relevant to his journey and need (learning responsibility).
Ama
Also, character development is key here. We should see the hero learn or change a little with each mini-conflict. Are they becoming braver? More resourceful? Or maybe they're getting in over their head and we see their flaws causing trouble. Either way, the search phase is as much about internal adaptation as external.
Dutch
Exactly. If Step 3 was entering the new world, Step 4 is being forged by the new world. The hero is tested. Maybe they train (Montage time!). Maybe they bond with allies or face a betrayal. Emotions typically run high here – frustration, excitement, fear, hope, all swirling. This is great for building the story’s emotional flow: you can weave intense sequences with quieter moments of reflection to keep the audience invested.
Ama
And world-building-wise, this is where you can deepen the world. The hero travels through different locations, meets new characters, experiences the rules or culture of this world. Just remember to tie it back to the plot and character goals so it doesn't feel like a detour.
Dutch
So, how do we know when Step 4 is about to end? Usually, the hero reaches a point where it looks like they're about to succeed or fail dramatically. Often there's a moment of revelation or a big setback. Something changes the game, leading into Step 5...
Ama
Right. In many stories, Step 5 is the midpoint twist or the moment of "I found it!" (followed often by "uh-oh..."). It's when the hero seemingly gets what they wanted... but there's a catch.
Dutch
Let's move to that crucial turning point – Step 5: Find.Mid-episode Workshop Break: Creating Your Own Circle (Steps 1-4)...
Ama
Before we jump into Step 5, how about we take a breather and do a quick workshop check-in? We've covered Steps 1 through 4 – basically the first half of the circle. If you're listening and you have a story idea (or even just a character in mind), let's try mapping those first four steps for your own story!
Dutch
Great idea. Let's turn this into a mini brainstorming session. I'll guide you through it. Feel free to pause the podcast if you want to think or jot things down. Ready? Here we go: YOU (Comfort Zone): Who is your main character and what is their normal life like? Describe their everyday world in a sentence or two. What's one trait or situation that defines their status quo? (Take a moment to picture it. Is your character content, restless, oblivious? Where are they?)... - NEED (Desire or Inciting Incident): What happens to disrupt that normal life? Or what does your character want that pushes them to act? Identify the event or realization that gives them a goal. (Think: what's the itch they have to scratch? A mystery letter, a new opportunity, a tragedy, a new dream?) - GO (Unfamiliar Situation): Now, where do they go or what new situation do they enter to pursue that goal? It could be a physical journey or an emotional/ social one. Define the unfamiliar world for your story. (Is it a new city, a magical realm, a competition, a relationship?) - SEARCH (Trials and Adaptation): List one or two major challenges they face in this new situation. How do these challenges teach them something or test them? (Imagine the obstacles: an enemy, a puzzle, self-doubt, culture shock? How does your hero struggle and learn?)....
Ama
Go ahead and pause if you need more time to brainstorm...
Chapter 3
Working The Steps
Dutch
...and we're back. Even if you only have rough ideas, that's awesome! You might have, say, a character (Step 1: a shy barista), a need (Step 2: she wants to win a big barista championship to save her café), an unfamiliar situation (Step 3: she goes to a national coffee competition in a huge city), and trials (Step 4: she faces skilled rival baristas, chaotic events, maybe a sabotaged espresso machine!)...
Ama
I love it. The specifics can change, but as long as you know who your hero is and what they want and you've plunged them into a challenging new world, you've got the makings of a story. The first half of the circle sets the stage and raises the stakes.
Dutch
Excellent. Keep those notes handy. Next, we'll tackle Steps 5 through 8 – the payoff for all this setup: what happens when your hero gets what they wanted, and the consequences that follow. And trust me, this is where things get intense.
Ama
Also, coming up, we'll give more examples from pop culture, including how even something like the Barbie movie from 2023 fits this structure in a fun way. So refill your coffee, stretch your legs if you need, and we'll be right back with the rest of the Story Circle!
Dutch
Don't go anywhere – the circle is only half-drawn. Back in a jiffy! ....
Dutch
This episode of StoryCraft is brought to you by The Crown Legacy Program. ............. Hey, Ama, Why did the writer break up with the Story Circle?...
Ama
Hmmm. You got me.
Dutch
Because every time things got comfortable, it needed something more, left, changed, and came back different.....
Ama
But hey… at least it had a satisfying character arc!
Ama
Welcome back! Let's do a lightning-fast recap of the first four steps of Dan Harmon's Story Circle before we dive into the climax and resolution steps .Step 1 – You: Establish the hero’s normal world and who they are. We meet the character in their comfort zone (Harry at the Dursleys, Dorothy in Kansas, your shy barista at her café).Step 2 – Need: Something rocks the boat! The hero wants something or something happens that gives them a mission (Katniss volunteers for Prim, an alien artifact calls the hero, the barista hears about the championship).Step 3 – Go: The hero commits and enters a new situation. The adventure begins (Luke leaves Tatooine, Moana sails beyond the reef, barista arrives at the big competition).Step 4 – Search/Struggle: The hero faces challenges and adapts. Tension rises (trials, training, maybe failures – Dorothy and friends journey to Oz facing witches and forests, our barista navigates tough rounds and maybe sabotage)....
Dutch
Nicely done. With those in mind, let's jump into the second half, where the story really pays off. This is where your hero finds what they're looking for – and then pays the price for it.
Ama
And if you thought the first half was exciting, buckle up – the stakes are about to go through the roof.Step 5: FIND – Getting What They Wanted (With a Twist)....
Dutch
Step 5 is "Find". This is the midpoint or climax of act two. The hero gets what they wanted, or at least they think they do. But – and this is crucial – it might not be in the way they expected. Often there's a twist or a revelation here.
Ama
Sometimes Step 5 is a moment of victory: Yes! They found the treasure, rescued the person, won the competition... or discovered the big truth. But it's typically a bittersweet victory or a false summit. They achieve it, but something is off. Maybe what they wanted isn’t what they needed after all.
Dutch
For example, in The Matrix, Neo finally meets the Oracle – he thinks he's going to learn he's "The One" (that’s his goal, to find the truth about himself). He does get an answer, but the answer is "Sorry, you're not the One." Ouch. He found his answer, but it upends his understanding and sets up a greater challenge (saving Morpheus).
Ama
Or consider Avengers: Infinity War. The heroes' goal is to stop Thanos, right? Minor spoiler: by the midpoint of the grand story (end of that film), Thor nearly finds victory by axing Thanos – seems like he got what he wanted – but nope, he "should have gone for the head." Thanos still succeeds in snapping half the universe. The "victory" moment flips to crushing defeat. Now, Infinity War is structured as a two-part story with Endgame, but you can see that notion of getting what you sought and it turning to ashes.
Dutch
A lighter example: Ralph Breaks the Internet (Wreck-It Ralph 2). Ralph and Vanellope's goal is to earn money to buy a steering wheel for her game. They find a way to get the money (viral videos, etc.), so goal achieved, right? But that success creates a new problem: Vanellope discovers a whole new world she loves and doesn't want to return to her old game. The initial goal is met, but now the characters are at odds – a new conflict.
Ama
In many romantic comedies, this is where the couple gets together or the misunderstanding clears – it seems like they have what they wanted... until a bigger problem or secret reveals itself. Like they confess their love, but one of them learns the other lied about something important (classic Act 2 turning point).
Dutch
The transition from Step 4 to 5 should feel like a breakthrough. Perhaps after much struggle, the hero finally reaches the prize or solves the mystery. Give the audience that moment of triumph or resolution of tension... and then complicate it. A common structure is: "We did it! ...Wait, what just happened? That’s not what we expected."
Ama
Let's warn about pitfalls: One is making the "find" too easy or unearned. If the hero just stumbles on the answer without effort, it feels cheap. The find should be a result of the hero's actions and struggles so far, or a natural development of the story. Another pitfall is no twist at all – if the hero gets what they wanted and it’s all good with no complications, the story might lose momentum. Usually, something else needs to happen here to propel us into the climax.
Dutch
Also, this is a good place to highlight theme. Often the gap between what the hero wanted and what they actually find speaks to the story’s theme. Like, a hero might think they wanted glory, but what they really needed was friendship – and at Step 5 they might win the trophy (glory) but lose a friend, showing that glory was hollow without friendship. It underlines the theme.
Ama
Great point. For instance, in Frozen, Elsa thinks what she wants is to be free and alone so she can't hurt anyone (she "finds" solitude in her ice castle). But the twist is, isolation isn’t truly freeing – it’s love and acceptance she needs. The story reveals that difference in the later steps, but her self-imposed isolation in Step 5 sets it up.
Dutch
Let's illustrate with a direct example from Dan Harmon's work via Rick and Morty. In one episode Harmon described (Morty’s adventure with the space fart being), Morty saves the being he wanted to save – he achieves his moral goal (Find) – but then learns that by saving it, he's endangered the universe because that being is evil. So Morty got what he wanted, and it turned out terrible. This pushes Morty to a tough choice (Step 6 action).
Ama
So Step 5 often hands the hero a double-edged sword. They got what they came for, but now there's a new price or a bigger realization. The audience at this point should be on the edge of their seat: "Uh oh, what's going to happen now?" That "uh oh" launches us into Step 6, which is often the climax of the action.
Dutch
Ready for things to get heavy? Let's talk Step 6: Take – the Price is Paid.Step 6: TAKE – Paying the Price (The Ultimate Test)....
Dutch
Step 6 is "Take". This step is all about consequences and sacrifice. The hero has obtained the thing or achieved the goal in Step 5, but now they must take responsibility for it or use it, and it comes at a heavy price. In many stories, this is the climactic battle or confrontation – the toughest challenge yet.
Ama
Another way to think of it: Step 6 is the fallout of Step 5. Whatever the hero found, now they have to act on it or protect it, and there's a cost. Sometimes it's literal – like the treasure is cursed or the hero must trade their life for someone else’s. Sometimes it's emotional – a betrayal, a loss, a moral dilemma.
Dutch
Remember, the stakes should be highest here. The term "Take" implies the hero seizing what they need, but often it’s phrased as "pay a heavy price". Story Circle guides often say this is where the hero suffers or sacrifices something important to achieve final victory. It's the darkest hour in many cases, the moment where all seems lost or the hero is pushed to their absolute limit.
Ama
Let's bring in examples. In The Lord of the Rings: The Return of the King, Frodo reaches Mount Doom (he's found what he needs to do – destroy the ring), but at Step 6, he struggles with giving it up, Gollum attacks, and Frodo loses a finger (that's a price!) in the process of the ring's destruction. He takes action to finish the mission, costing him dearly physically and emotionally.
Dutch
In Harry Potter and the Deathly Hallows, Harry finds out he's a Horcrux (big reveal, step 5-ish). Step 6 is him walking into the forest to let Voldemort kill him – the ultimate sacrifice. That’s the price he pays to save everyone. (Don't worry if you haven't read it, but it's a prime example of sacrifice for the goal.)
Ama
In Avengers: Endgame (spoiler alert if anyone hasn't seen it by now), the heroes have found the way to undo the Snap. Step 6 moments include Black Widow sacrificing herself for the Soul Stone, and Iron Man doing the snap at great cost. These are the heavy prices paid to take victory.
Dutch
Even in a smaller stakes story, say a rom-com, Step 6 might be an emotional low point: the couple breaks up or confronts the biggest hurdle in their relationship. Or our barista hero in the coffee competition: maybe in the final round her coffee machine explodes (sabotage!) and she has to borrow equipment, or she realizes her competitor is actually her long-lost friend who needs the prize money more, forcing her to make a hard choice. Some kind of peak crisis.
Ama
A critical writing tip here: don't skip the price. One common pitfall is a climax with no real sacrifice or consequence. If the hero wins without giving up anything or changing deeply, the story can feel hollow. As one source emphasizes, the "Take" step is vital for emotional resonance – the protagonist’s sacrifice or loss should be profound and felt by the audience. Make it count.
Dutch
Another pitfall: deus ex machina, where some outside force swoops in to solve the problem instead of the hero. That can rob the hero of agency in Step 6. Instead, the hero should be front and center, actively making the tough call or fighting the big fight, and feeling the pain of it.
Ama
Also, ensure the cause-and-effect from Step 5 to 6 is clear. Whatever twist happened in Step 5, Step 6 is the reaction. For example, if the hero learned that the artifact they sought will poison the world if used, then Step 6 might be them deciding to destroy it but fighting the villain who still wants it. The hero is acting because of what they learned. That makes the transition logical and impactful.
Dutch
A neat thing about Step 6: it often mirrors Step 2 in a way. The hero had a need, and now they must prove how far they'll go to fulfill it. It's like the answer to the question posed in Step 2. How badly do you want this? What will you endure or sacrifice? Step 6 answers: "This badly. They'll even give up X."
Ama
And from a theme perspective, Step 6 often drives home the message. In a story with a theme of, say, "love conquers fear," this is where the hero chooses love over fear at great risk. In Inside Out (Pixar), the goal is to make Riley happy again. Joy (the protagonist emotion) realizes at the climax that she must let Sadness take control, essentially sacrificing her own desire to be the dominant emotion. It's a poignant price that underscores the theme that all emotions have value.
Dutch
Beautiful example. So after the dust settles in Step 6 – the big fight is fought, the major sacrifice made – what next? Now we enter the falling action: the hero heads back to their world, but everything is not quite how it was.
Ama
Right. Victory (or sometimes failure) in hand, we move into Step 7: Return – bringing it all back home. Step 7: RETURN – Back to Familiar Ground.....
Ama
Step 7 is "Return". The hero returns to their familiar situation, the world of Step 1, or at least attempts to. But as we’ll see, things are not exactly the same.
Dutch
Sometimes this "return" is literal – the hero physically goes home. Other times it's metaphorical – maybe normal life resumes, but the context has changed (like the victory celebration after the battle, or the aftermath of the adventure). The key is a sense of coming full circle to the starting point.
Ama
For example, at the end of The Wizard of Oz, Dorothy returns to Kansas. At the end of a mystery thriller, the detective might go back to their daily routine after solving the case. In Spider-Man: No Way Home (minor spoiler), Peter Parker ends up back in NYC doing his friendly neighborhood thing, but the circumstances are dramatically altered (no one remembers him).
Dutch
The return often carries a feeling of resolution but also loss. The hero might have succeeded, yet there's a price tag still hanging. They might have lost friends along the way or left a part of themselves behind. Remember, nothing is exactly like it was before – that’s important. Like in The Matrix, Neo wakes up in the same Matrix world that still looks like office cubicles and city streets, but he sees everything differently now.
Ama
This step is usually quieter than Step 6. It's the exhale after the intense climax. But it's not just "and they lived happily ever after" – not yet. It's more like the world is exhaling, asking "Okay, what now?"
Dutch
We should talk about how to transition from the climax into the return. After the big confrontation of Step 6, you need to show the outcome and wrap-up of that conflict. If the hero won, what do they do immediately after? If they lost or sacrificed something, what does the world look like in the wake of that? The return often begins with those immediate aftermath scenes: the dust settling, literally or figuratively.
Ama
A potential pitfall is cutting straight from the climax to the ending without showing any return or aftermath. That can feel jarring. Audiences usually want a moment to process what just happened and see how the world has changed. Imagine if Star Wars ended the moment the Death Star exploded. We’d miss the medal ceremony, the reunion of our heroes – the return to a new normal.
Dutch
Another pitfall: a return that undermines the climax. For instance, if you have a grand sacrifice in Step 6 and then in Step 7 you magically undo it all (like "surprise, nobody actually died, everything's back to perfect normal"), the audience might feel cheated. It's okay – even good – to show that life goes on and maybe certain losses are accepted, but don't erase the consequences. The world should reflect what went down.
Ama
In some cases, the return isn't a happy homecoming. In a tragedy, perhaps the hero returns defeated or alone. But there's still a return of sorts – maybe to a physical place or just a return to a state of normalcy, even if it's bittersweet.
Dutch
Let's check a specific example for clarity: In The Lion King, Step 6 is Simba's big fight with Scar and the restoration of Pride Rock. Step 7, the return, is when the rains come, the fires are quenched, and Simba ascends Pride Rock. It's a return in the sense that the Pridelands return to how they were (fertile, healthy), and Simba returns to his rightful place as king. It mirrors the opening of the movie (circle of life and all), but now with Simba instead of Mufasa. Familiar situation restored – sort of – but with a new leader.
Ama
Nice. Another example: Back to the Future. Marty McFly returns (literally) to 1985, his home time. Things seem normal at first glance, but then he notices certain differences in his family because of his adventures. It's the same driveway he left, but not quite the same family dynamic. That's a clever play on "return."
Dutch
The return sets us up for the final step. The hero is back in the world of Step 1, or the dust has settled, but now we get to see the full extent of how the hero (and possibly the world) has changed. Which is Step 8.Ama: That's the heart of the whole thing: Change. Let's dive into that and wrap up the circle .Step 8: CHANGE – The Resolution & Transformation....
Ama
Step 8 is "Change". The hero is back in the starting environment (or the story is winding down) and we see how they have changed fundamentally from the beginning. This is the payoff of the entire journey – the character’s transformation.
Dutch
Remember Step 1, where we established the hero’s baseline? Step 8 is that mirror image but with growth or difference. The hero might have achieved their external goal, but more importantly, they've undergone an inner change. Maybe they've overcome a flaw, learned a lesson, or gained a new perspective or identity.
Ama
For example, at the end of Toy Story, Woody starts out jealous and insecure (Step 1), but by the end (Step 8) he's learned to share the spotlight and value friendship over pride – he's changed. In Black Panther, T'Challa begins as a new, uncertain king (and his country is isolated), and ends by opening Wakanda to the world and being confident in a new leadership approach – growth in character and policy.
Dutch
In our Wizard of Oz example, Dorothy returns home (Step 7) and in Step 8 she appreciates her family and home so much more, having learned "there's no place like home." The world is the same Kansas, but she isn't the same girl who ran away at the start.
Ama
Importantly, sometimes the world around the hero changes too, as a result of their journey. Or at least, how the hero sees the world changes. In The Matrix, the Matrix is still there, but Neo now literally can bend its rules – he's become The One by belief in himself. He flies at the end, showing he's a totally changed man (and that the world as we knew it in Step 1 is no longer the same with him around).
Dutch
Step 8 should also tie up any loose thematic threads. If your story had a question or theme hanging, answer it through the change. Like in a revenge story, maybe the hero realizes revenge wasn't what they needed and they choose mercy at the end, reflecting the theme of forgiveness. Or in a coming-of-age story, the teen who was uncertain now stands up confidently, reflecting a theme of self-discovery.
Ama
One caution: give the change step some breathing room. Don't rush it. The audience has journeyed with this character; they want to savor the transformation. It's the emotional reward. Even just a scene or two is usually enough – a denouement that shows the new status quo.
Dutch
A pitfall here is if the hero doesn't appear changed at all. That will make the story feel pointless. If Luke Skywalker was the same whining farm boy at the end of Star Wars instead of the confident rebel pilot who destroyed the Death Star, we'd feel like, "What was the point of all that?" Even in episodic tales or series, each installment often shows some growth, even if the character will have more arcs later.
Ama
However, note that "change" doesn't always mean a positive change or a big personality overhaul. It can be subtle or even tragic. In a noir detective story, maybe the detective ends up more cynical than before – that's a change (for the worse perhaps, but it’s a journey). In a horror story, the survivor might be traumatized – definitely changed (e.g., Ripley at the end of Alien is not the same, though she survived).
Dutch
Very true. The key is the experiences of the story left a mark. The hero (and maybe their community) will not go back to exactly how life was in Step 1. It closes the loop with a sense of progress or consequence.
Ama
Now, sometimes people ask, "What if I'm writing a series or an ongoing show? Does the character always return to Step 1 for the next episode?" Harmon himself used the Story Circle for episodes of Community and Rick and Morty, which are episodic. Often, sitcoms or series will do a soft reset (the characters learn something but are ready for a new adventure next time). The circle still works – the character changes for that story, and maybe retains some growth long-term, but they can start a new circle with a new need next time.
Dutch
Exactly. If you plan a sequel, you might hint at the next cycle as you finish Step 8 of this story. Like the ending of a superhero film might show the hero changed, but then an after-credit scene sets up a new problem (a new "need" for the next journey). But that's beyond today's scope.
Ama
So there we have it – from You to Change, a full circle. To recap the second half quickly: Step 5 – Find: The hero gets what they wanted (often with a twist).Step 6 – Take: They face the ultimate test and sacrifice, paying a price for victory.....Step 7 – Return: They come back to the familiar world, with the dust settling.Step 8 – Change: We see how the hero (and maybe the world) is transformed by the journey....
Dutch
When done well, the Story Circle leaves the audience with that deeply satisfied feeling. The story feels complete – we've gone on a journey and come home, wiser or at least different. There's a reason humans have been telling this kind of story forever; it resonates.
Ama
Dan Harmon's method works across genres and mediums because it's basically a distillation of what makes stories meaningful to us. It's not rigid – you can play with the order or emphasis if needed – but if something in your story feels off, the circle can diagnose what's missing. Maybe your character hasn’t clearly changed, or maybe there was no clear need at the start, etc.
Dutch
I've found it super helpful in my own writing. If I get stuck, I check the circle: "Hmm, have I established a strong need? Did I make the hero struggle enough before the find?" It's like a narrative checklist that balances plot and character.
Ama
And it reminds us not to forget the human element. We care about stories because we care about characters changing. Harmon’s framework forces you to consider that at every step – what is my character feeling, wanting, learning? Each step should not only move the plot but also deepen the audience's understanding of the character.
Dutch
Exactly. As one analyst said, each step drives the story and also reveals character depth. And if you ever focus too much on the structure and lose sight of creativity, remember Harmon's advice: the circle is a guide, not a prison. Don't adhere so rigidly that it feels formulaic. Real life and real stories have some wiggle room. It's okay to be flexible – just aim for that balance and cyclical journey.
Ama
So true. The framework is there to serve your story, not the other way around. Use it to spark ideas, not to box yourself in.
Dutch
Now, before we wrap up, let's do our final interactive segment. You've hopefully got notes for Steps 1-4 from earlier. Now think about your story idea in Steps 5-8: Final Workshop: Completing Your Story Circle (Steps 5-8)....
Dutch
Let's finish crafting your story circle. Again, feel free to pause after each prompt: FIND: What does your hero obtain or discover as a result of their struggles? Do they get what they thought they wanted? And is there a surprise or downside to it? (Write down the triumph or revelation. Is it everything they hoped, or is there a twist?)... TAKE: What price must they pay for this? Describe the climax – the hardest choice or battle. What sacrifice (physical, emotional, or moral) does your hero make? (Note the consequence: a loss, a sacrifice, a big risk. How does your hero prove their worth or determination now?).... RETURN: How does your hero return to the starting point or settle back into normalcy? What does the world look like after the climax? (Jot down what "going home" looks like. Are they literally home? Who's around? What's different in their environment post-adventure?)..... CHANGE: Finally, how has your hero changed internally? And/or how has their world changed because of them? (Summarize the transformation. Will they ever see things the same way? How do they behave or feel now versus Step 1?)......
Ama
Take a moment to imagine those. It's okay if it's rough – you're just sketching a blueprint. Pause here if you want to think it through...
Dutch
...and time. If you followed along, congrats – you just outlined a story using the Story Circle! How do those ideas look? You might see some gaps or new questions, and that's perfectly fine. The circle is a tool to help you spot what you might need to develop more.
Ama
Maybe you realize, "Oh, I never gave my hero a clear need," or "Huh, I don't have a big sacrifice in the climax yet." That's good insight! You can strengthen those areas. Or maybe you came up with a cool twist in Step 5 you hadn't considered before.
Dutch
And if your outline feels a bit cliché, remember this is just a starting point. You can always add your unique flair, subvert expectations, play with genre tropes on top of this solid structure. Even if many stories share these bones, what meat you put on them is up to you.
Ama
One more thing to emphasize: the Story Circle works for emotional arcs and themes, not just external plots. Always ask how each step makes the audience feel. Are they excited, scared, relieved, moved? A well-executed circle will take the audience on an emotional rollercoaster that parallels the hero’s journey. They'll feel the comfort of home, the thrill of adventure, the despair of loss, and the catharsis of return.
Dutch
And ask: what is this story about at its heart? The theme often becomes clear when you see the whole circle. For instance, if your hero in Step 8 learns "family is more important than fame," then your theme might be about valuing relationships over success. You can weave that into earlier steps once you know it – like show in Step 1 they neglect family for work, in Step 4 they nearly lose someone because of that flaw, etc....
Ama
Beautiful. So, as we start to close, let's highlight why this Story Circle method is worth using: It's intuitive: It mirrors how we experience life changes, so audiences easily connect with it.It balances plot and character: You advance the story and develop the protagonist at the same time.It's versatile: Works in any genre or medium – from epic fantasy novels to indie character dramas to video games. You name it, the circle can probably enhance it. It identifies weaknesses: If a story feels off, you can pinpoint "Ah, I'm missing a clear Change" or "The Need isn't strong enough," and fix it.It's timeless: This structure resonates because it's basically how humans have told stories since mythology – leave, learn, return. It's ingrained in our collective storytelling DNA.
Dutch
Dan Harmon famously used it to write Community episodes about paintball fights and Dungeons & Dragons games, and Rick and Morty episodes about intergalactic craziness – yet underneath those wild plots, there's a solid emotional story every time. That's the Story Circle at work, making even absurd sci-fi adventures feel relatable and grounded in character.
Ama
And you can use it for your project, whether it's a short story, a screenplay, a game narrative, or even a personal essay. It helps ensure you're taking your audience on a satisfying journey. As one storytelling article put it, this circle is a shortcut to resonant storytelling – not because it makes writing easy (you still have to do the work!), but because it reminds you of all the pieces that need to be there for a story to feel complete.
Dutch
So true. I like to think of it like a recipe. You might improvise and add your own spices, but if you include all the core ingredients (and in roughly the right order), you'll end up with a tasty story stew.
Ama
Now I'm hungry. Story stew... Mmm.
Dutch
(haha) Maybe not my best metaphor. But hey, if it sticks in your mind, I've done my job.
Ama
Before we sign off, any final thoughts, Dutch?
Dutch
Just this: have fun with it. The Story Circle is a tool, but storytelling is ultimately an art. Feel free to break rules once you understand them. Some of the most memorable stories play with structure – like Pulp Fiction (which is non-linear but still each segment has a mini circle), or Eternal Sunshine of the Spotless Mind (which scrambles the timeline yet still hits these emotional beats). You can be creative and still see the circle's fingerprints when you rearrange things.
Ama
Absolutely. And don't worry if your first draft doesn't perfectly fit the circle. Most writers refine structure in rewrites. The circle can guide your revision process too: "Hmm, Act 3 is dragging – oh, maybe I returned too early, I need a stronger Take scene." That kind of thing.
Dutch
Great point. It's a lens to view your story through and spot opportunities to tighten the narrative.
Ama
Well, I think we've circled around (ha) just about everything. From "You" to "Change", we've covered a lot of ground.
Dutch
We certainly have! We hope you, dear listener, found this useful and enlightening. If nothing else, next time you watch a movie or play a game, you might catch yourself mapping the story beats on Harmon's circle in your head. It's a fun exercise – try it with your favorite show.
Ama
...and remember, the end of one story is just the beginning of the next.
Chapter 4
Outro
Dutch
Every story we tell is a thread, and every thread ties us a little tighter to the legacy we’re building. If something in today’s episode lingered with you, let it. That’s the work—slow, steady, and stitched with love.
Ama
And remember, it’s not about saying everything—it’s about saying something that matters. So take what you heard today and remix it into whatever you’re creating next.
Dutch
You can always find more stories, voices, and opportunities to support cultural creatives at crownlegacyprogram.org. If you would like notes from the concepts shared in this episode please contact Joseph Santiago, Executive Director, Crown Legacy Program. We share these specialized notes with a donation so that we can continue to provide programming like this. mailto:joe@crownlegacyprogram.org
Ama
Not only does it give you insider access, but it also fuels our community-centered work and keeps this conversation going. So pop over, check out the blog post corresponding to this episode, and consider supporting us. Your support means we can keep building these resources together—and help more cultural creatives share their legacies on their own terms. And hey—don’t forget to share the episode with someone whose voice deserves to be in the mix.
Dutch
Until next time… stay rooted, stay curious…
Ama
…and always leave a little room for the lagniappe.
